Weapons & Armors

I made some weapons, 2 sets of weapons and some clothing.
Using Blender for Modeling in a lowpoly style
and Unity for integration.

Work time : 2:00h (Weapons) / 1:00h (Armors) (30.01.2020-09.02.2020)

This project it was a very short but a important one.
The steel sword is the first one that I did and you can see that by the ammount that the low poly mesh it took me to make it. This is my first attempt at making a larger bundle of weapons and armors, so I choose to be in the low poly style.
There is no particular technique that I choose for the weapons, but for the armors I choose to make a skin mesh for the basic character. The bundle consist of a dagger, a shortsword, a longsword, an axe, a katana, a hammer, a club, a rapier, a spear, a 2 handed hammer, 2 handed axe, a mace and a broad sword. And for the armors I've choose to be composed of a helmet, chestplate, leggings, boots and gloves.
I really enjoy making this bundle, even if it took me a little as 3 hours, but it help me understand the making of a bundle with the same style.

The skills that I use making this bundle were:

There is room for improvment? I don't know if I can improve low poly meshes much more.

Did I learn something from making this model? A little bit, but stil.

  1. Optimization is an important thing in game development.
  2. Reusing meshes.

Speed Modeling/Texturing