I made some weapons, 2 sets of weapons and some clothing. Using Blender for Modeling in a lowpoly style and Unity for integration. Work time : 2:00h (Weapons) / 1:00h (Armors) (30.01.2020-09.02.2020)
This project it was a very short but a important one. The steel sword is the first one that I did and you can see that by the ammount that the low poly mesh it took me to make it. This is my first attempt at making a larger bundle of weapons and armors, so I choose to be in the low poly style. There is no particular technique that I choose for the weapons, but for the armors I choose to make a skin mesh for the basic character. The bundle consist of a dagger, a shortsword, a longsword, an axe, a katana, a hammer, a club, a rapier, a spear, a 2 handed hammer, 2 handed axe, a mace and a broad sword. And for the armors I've choose to be composed of a helmet, chestplate, leggings, boots and gloves. I really enjoy making this bundle, even if it took me a little as 3 hours, but it help me understand the making of a bundle with the same style. The skills that I use making this bundle were:
There is room for improvment? I don't know if I can improve low poly meshes much more.
Did I learn something from making this model? A little bit, but stil.