I made a medieval house, inspired by my first attempt of 3D modeling Using Blender for modeling, Substance Painter for texture and Marmoset Toolbag 3 for render Work time : 4:15h (06.03.2020-07.03.2020) 1:20h Low poly mesh 0:20h High poly mesh 2:15h Texture 0:20h Render
This model purpose was to see if I made any improvement in the last 6 months. Well, I like to see what I did now and I can see some improvement. Also, I didn't realize that Substance doesn't have rock materials so I had to improvise, by making a rock material from a jade one and plaster material from creature teeth. There is no particular technique I did in this model, just that I delete some faces to save memory and texture space and also did high poly mesh to low poly meshes thing like in the last 3 models, saving some of space, from to 1.25 MB to 90 KB. In the final I can say that I will use this model in other environmental projects. The skills that I use making this house were:
There is room for improvment? I think so. This model inspired me to begin to learn Substance Designer to make more textures.
Did I learn something from making this model? Definitely