I made some props and also a ground and combing them to make an environment. Using Blender for modeling and Unity for integration. Work time : 3:00h (excuding the 3h in which I learn polybrush) 2:00h Modeling 1:00h Implementation
Also a small project where I learn how to make props. It was my first time implementing meshes I created in Blender in other software and using polybrush to scatter them around. I wanted to make everything as lowpoly as I can, beacuse I wanted that the game could be played on phone too. The skills that I use making this environment were:
There is room for improvment? Probably. I've noticed that I have some meshes that are floating above the ground.
Did I learn something from making this model? Only a few things.